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These are lists of units and technologies that I beleive should be included in Rebellion 2.
CAPITOL SHIPS IMPERIAL Death Star II (Super Weapon) Death Star (Super Weapon) Eclipse (17500 m. Fairly conventional Super Weapon. Gravity Well.) Sovereign (15000 m. Fairly conventional Super Weapon. Gravity Well) World Devastator (1500 m. Super Weapon/Resource Collector.) Executer (17600 m) Allegiance (2200 m) Imperator Star Destroyer (1606 m. Mark I and II.) Victory Star Destroyer (900 m) Interdictor Cruiser (600 m. Gravity Well.) Strike Cruiser (450 m) Carrack Cruiser (350 m) Lancer Frigate (250 m) ALLIANCE Viscount-Class Star Defender (4000 – 8000 m. The higher number is good for balance.) Mediator-class (1500-4000 m. 3600 is a good size) Home One base of operations (3200 m. MC-90 (1255 m) MC-80 (1200. The A and B upgrade also.) Rebel Assault Frigate (700 m) Bulk Cruiser (600 m) MC40a (500 m) Corellian Gunship (120) NEUTRAL Dreadnaught (600 m) Nebulon-B Frigate (300 m) Corvette (150 m) CARRIER VESSELS ALLIANCE Endurance-class Fleet Carrier (1040 m. 12 squadrons. Armored too. Defender-class Carrier (700 m. 3 squadrons. Not a very good ship.) NEUTRAL Escort Carrier (500 m. 6 squadrons.) TROOP CARRIERS IMPERIAL Assault Transport (Highly Defended ALLIANCE Medium Transport (Cheap for what they carry.) FIGHTERS IMPERIAL Tie Defender (so expensive you won’t even want to build it.) Tie Avenger Tie Interceptor Tie Fighter Tie Droid (abut as good as a tie fighter but real cheap so you can build in large numbers. You get them late in the game so they?re less attractive.) ALLIANCE E-Wing A-Wing X-Wing Z-95 Headhunter BOMBERS IMPERIAL TIE Bomber Mark II (Shields and armor and better payload. It was mentioned in one of the books but never actually built.) Tie Bomber ALLIANCE K-Wing B-Wing Y-Wing NEUTRAL Skipray Blastboat BUILDINGS IMPERIAL Garrison (at least one squadron of fighters, at least 3 army regiments Orbital Research Facility (This is where you have to do research. You don?t do it just at a shipyard anymore.) Cloning Facility (the main reason you would build this would be for Palpatine. Can also be built if the empire has lost its manpower.) Galaxy Gun (is this a building or ship?.) ALLIANCE Government House (2 regiments of light troopers, no fighters. The house raises support and makes the troop minimum higher when captured.) Research Facility (not quite sure if it would be orbital since the alliance had those or if it would be on the ground so it would be harder to find.) NEUTRAL Barracks Shipyard Golan Platform (I, II, III) Planetary Battery Ion Battery (nice and cheap) TECHNOLOGY IMPERIAL Cloaking Device Anti-Sensor Plating Gravity Well ALLIANCE Mag-Pulse Warhead (Knocks out shields with a few hits.) HIMS device. (Allows ships to enter hyperspace even with a gravity well.) |
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